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UEU » Proceeding » Desain Interior
Posted by [email protected] at 20/08/2021 15:38:39  •  626 Views


PENINGKATAN PENGETAHUAN MASYARAKAT TENTANG PEMILIHAN WARNA PADA PENDEKATAN STEAM DITINJAU DARI PSIKOLOGI

Created by :
Irma Damayantie ( 0305058206 )
Ratih Pertiwi ; Oktian Fajar Nugroho



SubjectPSIKOLOGI DESAIN
WARNA
Alt. Subject PSYCHOLOGICAL DESIGN
COLOR
KeywordPERMAIANAN WARNA
MEDIA AJAR

Description:

Psikologi desain merupakan wilayah bersama antara bidang psikologi dan desain. Warna merupakan salah satu kajian yang berpengaruh dalam psikologi desain. Para pendidik, seperti guru dan dosen perlu mendapatkan pengetahuan akan peran warna dalam ruang dan media ajar. Pemilihan warna yang baik tentunya akan berpengaruh pada psikologi si pengguna (ruang dan media). Meningkatnya pengetahuan dari masyarakat dalam hal psikologi desain, khususnya pemilihan warna dapat memberikan pengaruh yang baik kepada para peserta didik. STEAM dapat menjadi sarana edukasi para pendidik dalam menyisipkan psikologi desain melalui permainan warna. Lingkup pengabdian masyarakat dari sebelumnya hanya untuk Ikatan Guru Taman Kanak-kanak di Kecamatan Curug, Kabupaten Tangerang yang merupakan mitra kami, maka di masa pandemi covid-19 ini dapat menyasar masyarakat luas karena dilaksanakan melalui seminar online. Metode pelaksanaan dilakukan dalam 3 tahap, yaitu tahap perencanaan, pelaksanan kegiatan, dan evaluasi kepada para peserta akan pengetahuan yang diberikan. Hasilnya pengetahuan masyarakat dapat meningkat dari sebelumnya, dari hanya memilih warna secara acak menjadi lebih terarah untuk meningkatkan psikologi para peserta didik di bidang seni. Keberhasilan para peserta didik memainkan peran warna dalam seni, juga dapat berpengaruh lebih dalam di bidang desain.


Alt. Description

Design psychology is a common area between the fields of psychology and design. Color is one of the influential studies in design psychology. Educators, such as teachers and lecturers, need to gain knowledge of colors role in spaces and media. Choosing a good color will certainly affect the users psychology (space and media). Increased communitys knowledge in design psychology, especially color selection can have a good influence on students. STEAM can be one of educating for educators in giving design psychology through color games. The scope of community service from before was only for the Kindergarten Teachers Association in Curug District, Tangerang Regency, which is our partner, within this covid19 pandemic can target the wider community because it is carried out through online seminar. The method of implementation is carried out in 3 stages, namely the planning stage, implementing activities, and evaluating the participants who are given knowledge. As a result, peoples knowledge can increase from before, from only choosing colors randomly to a more focused way to improve the participants psychology in art. The success of students in playing the role of color in the arts, can also have a deeper impact in the field of design.

Date Create:20/08/2021
Type:Text
Format:pdf
Language:Indonesian
Identifier:UEU-Proceeding-14_0065
Collection ID:14_0065


Source :
Prosiding Hasil Pengabdian Masyarakat Tahun 2021

Relation Collection:
Civitas Akademika Universitas Esa Unggul

Coverage :
Fakultas Desain dan Industri Kreatif

Rights :
@2021 Perpustakaan Universitas Esa Unggul


Publication URL :
https://digilib.esaunggul.ac.id/peningkatan-pengetahuan-masyarakat-tentang-pemilihan-warna-pada-pendekatan-steam-ditinjau-dari-psikologi-21223.html




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AJAR , MEDIA , MEDIA AJAR , PERMAIANAN , PERMAIANAN WARNA , WARNA



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