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UEU » Journal » Teknik Informatika
Posted by [email protected] at 02/06/2025 16:19:04  •  41 Views


AN INTEGRATED MODEL FOR CIRCULAR WASTE MANAGEMENT USING THE INTERNET OF THINGS, SEMANTIC WEB, AND GAMIFICATION (CIRCONOMY): CASE STUDY IN INDONESIA

Created by :
Vitri Tundjungsari (0301057601) ; Bambang Purnomosidi Dwi Putranto ; Muhamad Bahrul Ulum (0306048801) ; Nizirwan Anwar ( 0424076401 )



SubjectTEKNOLOGI INFORMASI
SAMPAH
PENGELOLAAN
PEMBANGUNAN BERKELANJUTAN
Alt. Subject INFORMATION TECHNOLOGY
WASTE
MANAGEMENT
SUSTAINABLE DEVELOPMENT
KeywordIoT
gamification
semantic web
waste management
circular economy
smart bin
Circonomy
semantic
game
gamified
Indonesia
reuse
reduce
recycle
3Rs
prototype
circular waste
Internet of Things
DSRM
Date Create:02/06/2025
Type:Text
Format:Fullteks artikel
Language:Indonesian
Identifier:UEU-Journal-11_5594
Collection ID:11_5594


Source :
JMIR Serious Games 2025, vol. 13, e66781, p: 1-15

Relation Collection:
Fakultas Ilmu Komputer

Coverage :
Civitas Akademika Universitas Esa Unggul

Rights :
@2025 Perpustakaan Universitas Esa Unggul


Publication URL :
https://digilib.esaunggul.ac.id/an-integrated-model-for-circular-waste-management-using-the-internet-of-things-semantic-web-and-gamification-circonomy-case-study-in-indonesia-39052.html




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[ Link of Contents]
  1. JMIR Serious Games
    https://games.jmir.org/2025/1/e66781/PDF

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3Rs , Circonomy , DSRM , Indonesia , Internet , Internet of Things , IoT , Things , bin , circular , circular economy , circular waste , economy , game , gamification , gamified , management , of , prototype , recycle , reduce , reuse , semantic , semantic web , smart , smart bin , waste , waste management , web



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